Event or comment settings for version 8.2.2:
Example: <mz3d: shape(sprite), scale( 1 ,1 )>
For shapes:
flat
tree
board
cardboard
billboard
sprite
fence
wall
cross
xcross
8cross
For shadow:
shadow(0), shadow(1), shadow(1,6)
For Transparency:
alpha(0.5) = 50%
alpha(1) = 100%
For glow:
glow(1), glow(red)
For light in the dark:
lamp(color, x, y, z) -> lamp(white,2,6,2)
lampHeight(number)
For flashlight:
flashlight(color,intensity,range,angle|yaw,pitch) -> (white,2,6,90|45,45)
flashlightHeight(number) -> flashlightHeight(0.25)
For rotation:
rot(90) for east, rot(180) for north, rot(270) for west, rot(360) for south
For pass or do not pass:
pass(*), pass(x), pass(o)
For scale:
scale(x,y) -> scale(1,1)
For event position:
xoff(number), yoff(number), zoff(number) or offset(x,y,z)
For more information go to: https://mv3d.cutievirus.com/documentation
Texture location instruction:
To have 3d model texture to work, you have to make a folder inside your Models file.
For example:
Documents\Project1\Models\Textures\Your_model_file_texture_here.png
Example: <mz3d: shape(sprite), scale( 1 ,1 )>
For shapes:
flat
tree
board
cardboard
billboard
sprite
fence
wall
cross
xcross
8cross
For shadow:
shadow(0), shadow(1), shadow(1,6)
For Transparency:
alpha(0.5) = 50%
alpha(1) = 100%
For glow:
glow(1), glow(red)
For light in the dark:
lamp(color, x, y, z) -> lamp(white,2,6,2)
lampHeight(number)
For flashlight:
flashlight(color,intensity,range,angle|yaw,pitch) -> (white,2,6,90|45,45)
flashlightHeight(number) -> flashlightHeight(0.25)
For rotation:
rot(90) for east, rot(180) for north, rot(270) for west, rot(360) for south
For pass or do not pass:
pass(*), pass(x), pass(o)
For scale:
scale(x,y) -> scale(1,1)
For event position:
xoff(number), yoff(number), zoff(number) or offset(x,y,z)
For more information go to: https://mv3d.cutievirus.com/documentation
Texture location instruction:
To have 3d model texture to work, you have to make a folder inside your Models file.
For example:
Documents\Project1\Models\Textures\Your_model_file_texture_here.png